Following on from part one, Wired.co.uk concludes our discussion of all thingsDragon Age: Inquisition with executive producer Mark Darrah and creative director Mike Laidlaw. Here, the creators cover how players will continue their epic stories across console generations, upping the difficulty while giving gamers more control, and how the critical reception of the last game impacts the team's newest. With Inquisition making the leap to PS4 and Xbox One, which lack backwards compatibility, how will people's past games be integrated? Mike Laidlaw: We recognized that a core problem we were going to face is that there will be a big block of people who have jumped from Xbox 360 to Xbox One, or PS3 to PS4.