On the surface, Christopher Nolan's love for rules, systems, and puzzles paints his medium of choice as counterintuitive. While film is excellent at illuminating relationships between well understood principles, it is a less elegant fit for stories that introduce their own. Nolan is among alternate reality's most frequent visitors, and whether he deconstructs dreams, the mind, or the space-time continuum, he welcomes audiences to his worlds by borrowing techniques from a neighboring creative process: game design. The rules of Nolan's worlds rarely inherit from our own -- therefore, like a game designer, he implores tutorial-like teaching devices to bring his audience up to speed.