Comment on How the Witcher 3 Made Characters Look Unique Without Using Motion Capture

How the Witcher 3 Made Characters Look Unique Without Using Motion Capture

Here's our full interview conducted by GameSpot editor Danny O'Dwyer with The Witcher 3: Wild Hunt lead character artist Pawel Mielniczuk.You can also check out the complete video series from our trip to Poland to check out the game right here. And for even more in-depth Witcher interviews:How the Side Quests in the Witcher 3 Can Change the Whole Story -- interview with lead quest designer Mateusz TomaszkiewiczThe Witcher 3 is an Open World With No Loading Times According to Developer -- interview with senior environment artist Jonas Mattsson.Witcher 3 Dev Explains How to Turn a Nation of Pirates into Purchasers -- interview with CD Projekt co-founder Marcin Iwinski.In this interview we talk about creating the creatures that populate The Witcher 3, the new technology that went into bringing the world to life, and whether decapitated heads in the game can still talk.You've worked on all the Witchers.

 

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