In the late 1990s, a crew of young video-game designers found themselves worried that their latest project was going to be a flop. In the new game, players were supposed to take on the role of police officers, chasing down thugs across the streets of a small virtual city. Technically, the software worked well enough, everyone on the team agreed, but there was still one little problem: The game was a yawner. Read full article >>

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