No Man's Sky As A Commodore Amiga Slideshow

No Man's Sky is a beautiful game of interstellar exploration: something about its epic psychedelic wonder stays with you even after you've internalized its procedural patterns. Blake Patterson wanted to see how well a classic Amiga 1000 would render some of its scenery. Granted, an Amiga isn't going to counting frames by the second, but it was the first machine to offer thousands of colors on-screen at once and its peculiar pallete trickery gives NMS an even weirder look. Investigating a reasonable way to convert the images, I discovered a fairly amazing Java-based application known, colorfully, as “ham_converter” which uses extremely optimized algorithms to get the most out of the Amiga’s bizarre HAM mode.

Topics:  man's sky   blake patterson   nms   investigating   java-based   amiga s   mcga   pc   scsi   hold-and-modify   amiga   i   in   java   ham   ftp   lan   specs   mode   early   good   screen   floppy   run   render   app   

 

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