If Inside has something to say about the horrors of scientific despotism or the redemptive power of collectivism, it’s lost on me. That’s fine, because the only reason you need to play studio Playdead’s puzzle-platformer, out for PC and Xbox One on June 29, is that it pulls off so many clever little gameplay things so superbly. Playdead’s fledgling 2010 effort Limbo feels in hindsight like the inverse: visually arresting but mechanically shallow.

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