Steam Workshop Content Creators Have Raked In $57m

Valve has revealed today that, since the launch of its Steam Workshop service in late 2011, users who have created and contributed in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have collectively pocketed over USD$57 million. Valve explains this money was earned by over 1,500 contributors across 75 countries. “When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly,” writes Valve’s Alden Kroll. Valve has also announced that revenue-generating Workshops will no longer to be limited to in-house Valve games; the first curated Workshops for non-Valve games have now opened.

 

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