Torment: Tides Of Numenera Review

"Reading," the Nigerian poet Ben Okri said once, "is an act of civilization." Torment: Tides of Numenera embraces this idea, pairing a whole fantasy novel’s worth of quality quest text with a design foundation that champions chatting with enemies rather than running them through with swords. It's a strange concept in the context of most roleplaying games, and Torment: Tides of Numenera delivers a satisfyingly strange world to complement it.

Topics:  reading,   nigerian   ben okri   rpgs   eternity   continue   torment   numenera   planescape   world   design   strange   embraces   
BING NEWS:
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    That’s no coincidence; Broken Roads’ creative lead is Colin McComb, who helped create Planescape and its successor, Torment: Tides of Numenera. He promises that, like all the projects he’s ...
    10/9/2022 - 5:02 pm | View Link
  • Torment: Tides of Numenera Guide
    Long pages are pages with a high amount of content. This listing is sorted by longest page. Some long pages may need to be broken into multiple smaller pages, though not all.
    06/8/2019 - 10:10 pm | View Link
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