Enlarge / A prototype wonder effect—featuring Mario's head turned into blocks that could be eaten by enemies—didn't make it into the final game. (credit: Nintendo) In a game industry that seems to engage in periodic layoffs as a matter of course, it's often hard for even popular game franchises to maintain continuity in their underlying creative teams from sequel to sequel.

Topics:  enlarge    a   ars technica   takashi tezuka   read   comments   mario   in   nintendo   super mario   bros   i   game   staff   sequel   play   
BING NEWS:
  • Serving a new generation of game developers from underrepresented communities at Square Root Academy
    Doing anything by all means necessary, even if it means falling off a cliff and using all three of your triple jumps!”That’s 12-year-old Raiden Pisano’s motto for the 2D game he's developing. He ...
    04/29/2024 - 12:29 pm | View Link
  • After decades of Mario, how do developers bridge a widening generation gap?
    In a recent interview with Ars Technica, Wonder producer Takashi Tezuka said it wasn't that tough to get that kind of creative continuity at Nintendo. "The secret to having a long-tenured staff is ...
    04/17/2024 - 6:02 am | View Link
  • More

 

Welcome to Wopular!

Welcome to Wopular

Wopular is an online newspaper rack, giving you a summary view of the top headlines from the top news sites.

Senh Duong (Founder)
Wopular, MWB, RottenTomatoes

Subscribe to Wopular's RSS Fan Wopular on Facebook Follow Wopular on Twitter Follow Wopular on Google Plus

MoviesWithButter : Our Sister Site

More Business News