Streaming of high-end games could become available to nearly 150 million people, a five-fold increase, in 2015 thanks to the growth of so-called cloud-gaming services. Of course, a lot will depend on pricing and quality, as to whether players will actually use and pay for those services. Still, 2015 could be a big year for cloud-based games, which have wandered in a wilderness as providers improve both the quality and infrastructure behind services.