Crash Bandicoot 4: It's About Time is a direct follow-up to the original, Naughty Dog-developed trilogy that was released on the original PlayStation. But with decades having gone by since their release, Crash 4 developer Toys for Bob had the chance to make something ambitious in size and scope that just couldn't be done back then. Speaking to IGN ahead of Crash 4's launch, Toys for Bob studio head Paul Yan elaborated on the scope and ambitions of Crash 4 from the team behind the Spyro Reignited Trilogy. "...We did set out from the very beginning to make this the biggest Crash game ever," Yan said, noting that the recently released demo, which has already led to some impressive speedruns, was meant to give longtime fans a sense that scope didn't literally just mean the longest levels ever, but something much more all-encompassing. [ignvideo url="https://www.ign.com/videos/devs-reacting-to-a-crash-4-demo-speedrun-is-the-funniest-one-yet"] "That was part of the motivation for releasing the demo, to help more people get their hands on it and get a feel for just how much bigger and massive the levels are.