One of the first times I remember taking notice of the difficulty settings in a game was the original Doom. The game practically taunted me with its two lowest options: “I’m too young to die” and “Hey, not too rough,” implying that I wasn’t really serious about playing if I didn’t at least bump it up to “Hurt me plenty.” The message was clear - developer id Software wanted me to test my mettle and experience Doom as it was designed to be experienced – intense and challenging. Many games, after all, are entirely built around the concept of challenge.