Developer Robert Peip shows off some split-screen Game Boy Advance multiplayer gaming through his new FPGA core. Here at Ars, we're big fans of situations where emulation creates a classic gaming experience that's actually better than what you could get with original hardware in some way or another. In the past, that has meant upsampling rotated sprites in SNES' "Mode 7" games or adding "widescreen" support to NES games or mitigating the controller lag that was built into certain older consoles or overclocking an emulated SNES to remove slowdown without ruining gameplay timing. The latest emulation-powered retro-gaming upgrade to cross our paths greatly simplifies an oft-overlooked capability built in to many Game Boy Advance titles.