Ghost Recon: Wildlands strikes me as a game desperate to tell a story; it just doesn't know what story to tell. It's not that it doesn't have one: the latest in the Tom Clancy sub-brand has cutscenes, scripted characters, and a selection of story missions within its huge open world.Indeed, Wildlands' development has its own narrative: lead developer Ubisoft Paris took a 30-person team to the game's setting of Bolivia to study the environment, talk to locals, and get a feel for the stories that inhabit every corner of day-to-day Bolivian life.