In a new blog post, Bungie has announced that Halo Infinite will feature a fully customizable control scheme on all platforms and shown off some classic Halo weapons in Infinite’s new engine. Quinn DelHoyo, lead Sandbox designer on Halo Infinite (and weapons designer during early production), detailed in the blog how developer 343 Industries is focusing on accessibility and customization for players with their new control scheme. “Everything should feel intuitive and we don’t want the player to have to “fight” the game in order to have fun,” DelHoyo said.