Crystal Dynamic's Rise of the Tomb Raider is the second entry into Lara Croft's new journey, following on from the events of the 2013 reboot, Tomb Raider. The game promises a deadlier, more seasoned version of Lara, having been shaped by her experiences of the previous game. I spoke to senior designer Michael Brinker about how much player choice Rise of the Tomb Raider offers in its gameplay, toning down the insurmountable physical challenges Lara will face, and how the team chooses what landscapes Lara will face.Zorine: I really liked the stealth take on a level that was shown about a month ago.