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Opengl Featured News
iPhone 3GS Smokes Competition in OpenGL Benchmarks
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OpenGL | NVIDIA Developer
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs.
LearnOpenGL - OpenGL
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
OpenGL Overview - The Khronos Group Inc
The Industry's Foundation for High Performance Graphics. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent.
OpenGL - The Industry Standard for High Performance Graphics
Current OpenGL Version; OpenGL Shading Language; About OpenGL Extensions; OpenGL Registry; Spec Feedback; OpenGL 4 Reference Pages; OpenGL 3.3 Reference Pages; OpenGL 2.1 Reference Pages; OS/Platform Implementations; OpenGL Books; Coding Resources. OpenGL SDK; Getting Started; OpenGL Registry; FAQ; GLUT & Utility Libraries; Programming Language ...
Getting Started - OpenGL Wiki - The Khronos Group
Before you can actually use OpenGL in a program, you must first initialize it. Because OpenGL is platform-independent, there is not a standard way to initialize OpenGL; each platform handles it differently. Non-C/C++ language bindings can also handle these differently. There are two phases of OpenGL initialization.
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