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Tiled | Flexible level editor
Tiled is a free and open source, easy to use, and flexible level editor. Flexible Object Layers. Annotate the level with rectangles, ellipses or polygons. Place, resize and rotate tiles freely. Avoid repetition with object templates. Level from Sticker Knight. Efficient Tile Layer Editing. Multi-layer tile editing. Easy and fast painting of terrain
Tiled Map Editor by Thorbjørn Lindeijer - Itch.io
Tiled supports editing tile maps in various projections (orthogonal, isometric, hexagonal) and also supports building levels with freely positioned, rotated or scaled images or annotating them with objects of various shapes.
Introduction — Tiled 1.10.2 documentation
Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to annotate your level with extra information used by the game.
Working with Objects — Tiled 1.10.2 documentation
Using objects you can add a great deal of information to your map for use in your game. They can replace tedious alternatives like hardcoding coordinates (like spawn points) in your source code or maintaining additional data files for storing gameplay elements. By using tile objects, objects of various types can be made easy to recognize or ...
GitHub - mapeditor/tiled: Flexible level editor
Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones. Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used.
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