At an impassioned DICE Summit presentation, Twisted Metal designer David Jaffe argued strongly that games should stop trying to push developer-created stories on the player and instead focus on the things that make the medium truly special.
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Fri, 02/10/2012 - 8:31am
At an impassioned DICE Summit presentation, Twisted Metal designer David Jaffe argued strongly that games should stop trying to push developer-created stories on the player and instead focus on the things that make the medium truly special.