As I argued a couple weeks back in the wake of the botched release of Assassin’s Creed Unity, video game publishers need to stop treating their biggest customers as guinea pigs on which to unleash broken games that will eventually be fixed via multiple patches weeks after release — or at the very least acknowledge this treatment and give these customers an incentive (lower price, free stuff, etc.) that doesn’t make them immediately regret spending $60 on a new game.