Believe it or not, this humble construction worker is a key figure in the hacker resistance. It's interesting how video games take a phrase like 'non-player character' for granted. This unwieldy phrase has become a ubiquitous term of art that highlights just how limited we are in most games by taking the point of view of a single protagonist (or maybe a small team). Then along comes a game like Watch Dogs: Legion, which aims to blow up that dichotomy with a simple question: what if practically every non-player character could become a protagonist? The results of Ubisoft's ambitious attempt are a little sloppy at points, and it doesn't fix the open-world genre's problems with repetitive quests.