The Last of Us Part 2 is Naughty Dog’s biggest game yet, and while that doesn’t mean the sequel is going open world, it does mean Naughty Dog is aiming to create an expansive, varied new series of environments for players to explore and survive. Speaking to IGN ahead of The Last of Us Part 2’s final preview embargo, Director Neil Druckmann explained both the development team’s approach to creating Seattle, and how the introduction of new enemy factions added more variety to both story and gameplay. [ignvideo url="https://www.ign.com/videos/2020/06/01/the-last-of-part-2-the-final-preview"] “One of the reasons we picked Seattle is because of how many diverse locations it has.