By Christina Sturdivant Sani, Special to The Washington Post In 2018, when Sony Interactive Entertainment unveiled the latest versions of two of its top-grossing video game titles — “God of War” and “Marvel’s Spider-Man” — they included new features that meant a lot to a specific subset of players: those with disabilities. To aid people with motor skill impairments, for instance, “God of War” introduced an option to press and hold a single button instead of tapping it repeatedly; it also let players with hearing disabilities adjust individual audio settings such as volume, dialogue and sound effects.